![]() The murderous champions of the Chaos Gods fight furiously to extinguish the last lights of hope, and none fight harder or command more fear than the savage hordes of Khorne’s Bloodbound. Nts of Khorne, and the Skull Altar featured in this battletome, including min/max unit sizes, points values and battlefield rolesīlades of Khorne - Start Collecting! Goreblade Warband ![]() Pitched Battle Profiles for all units, Judgeme 3 Judgement of Khorne warscrolls for the Hexgorger Skulls, Bleeding Icon and Wrath-Axe 34 warscrolls, covering the entirety of Khorne Bloodbound and Khorne Daemons for easy reference A massive 19 warscroll battalions that reward you for fielding specific combinations of units Rules for building a Khorne warband in Path to Glory Rules for fielding your Blades of Khorne army in games of Age of Sigmar, including allegiance abilities, summoning rules, bonuses for fielding named armies with their own abilities, command abilities, command traits and artefacts of power, plus much more Painting advice including examples of banner designs, red armour, brass trim, different skin tones, horns, a variety of blades, bases, and more A miniatures showcase showing a combination of colour schemes, single miniatures, units, and battle scenes on terrain, as well as an example army Inside, you’ll be able to discover the blood-soaked history of Khorne’s legions through dark lore and stunning art, inspire your own collection with a miniatures showcase and painting guides and battle on the tabletop with a huge set of rules. Belakor, seeks to usurp Archaon’s place within the eyes of the Chaos Gods, and return himself to the glory of his past.All dread the coming of the Blades of Khorne – an unholy allegiance of mortals and daemons for whom war is an act of worship.īattletome: Blades of Khorne is your complete guide to fielding a Khorne army on the tabletop. Envy of the great Archaon, to whom so many swear their loyalty. Cursed to forever crown the Everchosen, but never become him, Belakor lives in a state of pure envy. Belakor would go on to betray the Gods, in an attempt to serve his own purposes, and would in turn fall right into their trap. Indeed prior to the existence of any Everchosen having been crowned, the ruinous powers would compete over his soul as they now do for Archaon. ![]() ![]() The Dark Masterīelakor, the first Daemon Prince to have ever existed, as Archaeon, has existed since the formation of the world that was. His ultimate goal is to pierce into the realm of Azyr, and destroy the last bastion of Order and Sigmar along with it. Archaon is a mortal, who is speculated to have lived for eons, having ushered in the end of the world that was, and potentially having destroyed other realities since then. The mortal champion of Chaos, accepting gifts from all gods, but pledging himself to none. Perhaps the greatest encapsulation of the Great Game is no other than Archaon. This Game of course extends well within the mortal realms, where they constantly vie for control of land, resources, and followers. Otherwise, they forever compete within The Great Game, in which each god seeks to dominate the others within the realm of Chaos. Tzeentch, Nurgle, Khorne, Slaanesh, and the Great Horned Rat though allied against Sigmar and the forces of order, are only allies of convenience when it suits them best. Those few who remained would either be forced to concede and accept the Chaos gods as their own or be slaughtered in the wake of their victory. At the battle of the Burning Skies Sigmar was betrayed by Nagash, and in turn was decisively defeated, retreating into Azyr. As the age of Chaos began, the daemons poured in, slaughtering all who did not join them. Aware of the existence of Chaos, they prepared for the eventual day that the Ruinous Powers would invade the mortal realms. Sigmar and his Pantheon were the all-powerful Gods who sought to shepherd all the races within the mortal realms.
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